Prompts.SkinAI Image Prompts
超宽横版游戏关卡设定图

超宽横版游戏关卡设定图

ModellGPT-Image2
ParameterSeitenverhältnis 3:1
Prompt

Please generate a [Super Wide Horizontal Game Level Design Map], a single complete image, no puzzles, no multi-grid, no split columns. Size: Horizontal 3:1. [Level Theme]: Cyber City / Fantasy Forest / Wasteland Subway Station / Oriental Ancient City / Your own theme [Scene Style]: Sci-fi / Fantasy / Wasteland / Ancient Style / Steampunk / Urban Adventure [Gameplay Type]: Parkour / Platform Jumping / Action Adventure / Puzzle Exploration / Side-scrolling Level [Main Scene Elements]: Fill in platforms, buildings, mechanisms, props, obstacles, background elements [Tone and Atmosphere]: Fill in main colors and overall atmosphere [Additional Requirements]: Fill in gameplay or visual focuses you want to emphasize The overall picture must be a complete horizontal scrolling game level long image, using a horizontally unfolding game level perspective, not a top-down view, not a regular poster, and not just a simple landscape illustration. The focus is to show a truly "playable" horizontal level scene: unfolding continuously from left to right, clearly showing the progression route, platform structure, height differences, jumping points, obstacle areas, mechanism areas, prop points, and visual rhythm. There must be clear level logic in the picture: It can include platforms of different heights, bridges, rooftops, tree roots, ruins, carriages, city walls, eaves, ropes, lifting platforms, broken areas, dangerous zones, collectable props, hidden areas, enemy activity zones, mechanical devices, etc. These elements should form a natural progression relationship rather than being piled up randomly. Visual layers must be clear: Foreground is playable platforms and mechanism structures, Midground is the main scene architecture and routes, Background is the distant environment used to enhance the world-view and atmosphere. The whole image should look like a high-quality game concept design map, horizontal platform level map, 2.5D game scene display map. If it's a Cyber City theme, you can add high-rise roofs, neon signs, air conditioner units, metal platforms, drones, laser obstacles, energy items. If it's a Fantasy Forest theme, you can add giant trees, tree root platforms, mushroom jump platforms, vine bridges, glowing crystals, ruins, and traps. If it's a Wasteland Subway theme, you can add abandoned platforms, damaged trains, broken tracks, maintenance channels, electric leaking puddles, supply boxes, and collapsed areas. If it's an Oriental Ancient City theme, you can add blue tile roofs, flying eaves, city walls, archways, lanterns, bridges, rope points, scroll treasure chests, and mechanical traps. The overall effect should highlight one core: The super-wide horizontal image is particularly suitable for carrying a complete horizontal level structure, explaining the path, gameplay, scene, and world-view all in one picture. Avoid: Top-down view, poster collage feel, multi-grid, lack of route logic, ordinary landscape illustration feel, pure wallpaper feel, messy element stacking, unclear platform relationships, too much irrelevant text, low resolution.